How Wipe Board works
Wipe Board reads the the game servers API every 10 minutes (hot servers every minute) and keeps one record per online Rust server: name, population, last wipe time, declared wipe schedule, group limit, gather rate and type. On 09 October 2026 that was 11,640 servers (Europe 5,655, North America 3,982, Asia 1,162, Oceania 461, South America 235, Africa 85, Middle East 44). It then answers three questions for each: did it just wipe, when is its next wipe, and is it overdue.
Three states, three colours
Wiped, the server reports a map start time (its "born" time) inside the window. Within 3 hours of that it is marked fresh, the best moment to join. Scheduled, the server's wipe schedule has a wipe inside the window and it has not happened yet. Due, the scheduled time has passed without a new map being reported; the wipe is late or the schedule is wrong. We show that in red instead of pretending it happened.
Owner-declared vs detected
the game servers carries two kinds of schedule. Owner-declared: the server owner typed it in (day, hour, timezone, map or BP). On 09 October 2026, 377 of 2,731 scheduled servers were owner-declared. Detected: the game servers inferred it from past wipes. Detected schedules are usually right for weekly servers and often wrong for irregular ones, so every scheduled row says which it is, and the board has a one-click filter for owner-declared only.
What is left out
Offline servers. On the text pages, aim-train and arena servers (their "wipes" are restarts) and servers ranked below 8,000 on the game servers, to keep the lists readable; the live board lets you include them.
Glossary
Force wipe
The mandatory map wipe on every Rust server when Facepunch releases the monthly update, first Thursday of the month, 19:00 UK (18:00 UTC in summer). See the countdown.
Map wipe
The world resets: bases, loot, deployables and the map seed. Blueprints are kept.
BP wipe
Learned blueprints are reset, so crafting progression starts from scratch. Usually monthly, on force wipe day.
Full wipe
Map and blueprints wiped together.
Wipe cycle
How often a server wipes its map. Wipe Board derives it from the declared schedule: daily, every 2-4 days, weekly (5-9 days), biweekly (10-18), monthly.
Group limit
The maximum team size a server enforces: solo (1), duo (2), trio (3), quad (4) or no limit. Read from the game servers' groupLimit, falling back to the team-UI limit.
Gather rate
The resource multiplier compared with vanilla: 1x-2x, 5x-10x…
Use the data
The snapshot behind the site is public JSON at /api/servers (no key, refreshed every 10 minutes (servers wiping soon or just wiped: every minute), CC BY 4.0). If you build on it, a link back is appreciated.
Read next
How to pick a Rust wipe (and never miss one), our guide on the Steam Community hub, and the Discord alerts setup guide.
Snapshot 2026-10-09T20:57:34Z. Wipe Board is independent and not affiliated with Facepunch Studios or the game servers.
The Wipe Board rank
Every server gets a rank recomputed on each refresh, from our own observations only: the 7-day average player count carries half the weight, current players plus queue three tenths, and the rest is uptime (how often the server answered our half-hourly checks) and schedule reliability (observed wipes landing within 30 minutes of the declared time, with a bonus for owner-declared schedules). Nobody can pay to rank higher, and there is no featured placement.